- Engine
- Roblox Studio, Luau
- My role
- Design and programming
- Released
- September 2026
- Published by
- Fihhh Studios
Overview
Players ride inside bubbles that glide like boats on ice and bounce each other out of the arena. Rounds rotate through minigames, starting with a knock-off arena and King of the Hill.
Bumping a rival can help or hurt them, so every collision is a small gamble.
What I built
- Collisions that feel fair
- Friends loved the first knock-off arena, but player-vs-player hits felt laggy. I rebuilt movement and collision on Roblox Server Authority in a separate copy of the game, so the live version stayed playable while I tested.
- An economy with no gambling for money
- Coins are earned only by playing, and they open crates. Gems are bought with Robux and buy specific items from a direct shop. Gems never convert to coins, so paid items are never random.
- The bubble is the star
- Each bubble is translucent and about the size of a small car, in a bright, playful palette. It's also the canvas for cosmetic colors and styles.
- What's next
- Powerups for every mode, more minigames, and a race mode on a custom track.