Kyle
Kopczynski

Game designer and programmer

I design systems, build them, and playtest until they feel right. My latest game, Battle Bubbles!, is live on Roblox.

Selected work

Battle Bubbles!

Roblox party game, live since September 2026. Published under Fihhh Studios.

Players ride inside bubbles that glide like boats on ice and bounce each other out of the arena. Rounds rotate through minigames, starting with a knock-off arena and King of the Hill.

Server Authority rebuild for fair collisions. A two-currency economy with no paid randomness.

Read the case study

More projects

Square's Dream

Godot

A short story game about a square trying to wake up from a dream.

Flightless Fisherman

Unreal Engine 5

A low-poly penguin fishing game. I wrote all of the code in Blueprints.

Highway Escape

GameMaker

Fight off zombies and upgrade your loadout. Runner-up and Best Aesthetics.

Vending Vengeance

Unreal Engine 4

A first-person shooter where the snacks fight back. I wrote all of the code.

More builds and demos on itch.io.

About

Portrait of Kyle Kopczynski

I'm a final-year Game Design student at Rider University.

I like the loop between an idea, a prototype, and watching someone play it. I build small sandboxes to test one mechanic at a time, then bring the ones that feel good into the full game.

I program my own designs, so I can test them quickly. On game jams I've been the programmer on teams of three. I run Fihhh Studios, where I publish my Roblox games.

Tools

  • Roblox Studio and Luau
  • Unreal Engine Blueprints
  • Godot
  • GameMaker
  • Python

Focus

  • Systems and economy design
  • Playtesting and iteration
  • Gameplay programming

Let's talk

Open to internships, junior roles, and collaborations.

k.kopizmedia@gmail.com