- Engine
- Unreal Engine 4, Blueprints
- My role
- All programming
- Team
- Three
- Made for
- Rider University 2nd Annual Game Jam
- Theme
- Vending machines
Overview
The jam's theme was vending machines, so we made a first-person shooter where the snacks attack the player. I wrote all of the code in Blueprints.
What I built
- Player Blueprint
- Sets up the HUD and score widgets, attaches the weapon, changes walk speed for sprinting and crouching, and handles the armor value over time.
- Animation Blueprint
- Reads the character's speed, direction, and sprint and crouch states every frame to drive its animations.